Tuesday, 1 January 2013

Wee Gamers back the Morrow Project

Well, kind of.  Wee Andy and Wee Ivor, have both decided to back The Morrow Project (at this point only 49 hours left to pledge).  A game that has many good memories for these two as they struggled to rebuild civilisation whilst studying at the University of Ulster in Coleraine.

The Morrow Project is on Kickstarter and has around 50 hours to go at this stage.  This will be the 4th edition of the system and looks to be the best one yet.  But will you  be Morrow Project ready?

It began initially in 1974 when an outline for a post-apocalyptic adventure was written. This led to the formation of Timeline Games and in 1980 the first edition of the Morrow Project was published.

The Morrow Project is based around the idea that a group of American industrialists predicted the coming of an apocalyptic nuclear war, and began to create a plan for an emergency operations and reconstruction infrastructure that would survive that war. This plan is the eponymous "Morrow Project". A number of volunteers were cryogenically frozen in hidden bunkers called boltholes. They were provided with caches of supplies and equipment, intended to help the teams rebuild civilization -- once the war had ended and the resulting nuclear fallout had diminished enough. The plan was for the Morrow Project to be coordinated by a central command post and record-keeping facility called "Prime Base." This is an immense self-contained bunker with various annexes, hidden underground in Nevada, in the canyons near Soldier Meadow. Its details are explained in the game book entitled "Prime Base." The facility's advanced life support systems and huge variety of other equipment were intended to allow the Project's leaders not to sleep through the war, so as to chronicle it and be in the best position to figure out what should be done next.

The Project's "Phoenix Team," a highly secret special operations unit of approximately platoon strength, was also here, but kept frozen to be used only on the highest authority if there was no alternative. Prime Base was built in isolation according to schedule, but just before it could assume its role it was sabotaged and bombed by a shadowy madman called Krell, sustaining serious damage. The sudden attack wiped out the Morrow Project leaders, but 150 years after the war, the damaged central computer at Prime Base finally began to issue one or more wakeup signals. This revived at least one of the Morrow Project assets -- the team that the player characters are on. The status of other Teams is purposefully kept unclear, so that details can be worked out by the person coordinating the game, who is called the Project Director. Is the Project hopelessly compromised, or can the scattered outposts reconnect and replace the missing headquarters? Must they try to confront huge reconstruction tasks alone, when it was expected that thousands of Project members would help them? Do they have the courage to try?

Players of the Morrow Project must not only survive, but must carry out their original mission: to rebuild the world. To do this they have their equipment and training, their team and their own guts and imagination. Together with their teammates they must try to do alone a job that thousands were trained to do. Included in the game book is targeting information for the missiles that fell, full details on Morrow Project teams, vehicles and equipment, weapons, complete medical details, and information about the people and creatures who live in the post-holocaust world.

And so 32 years later the 4th Edition as been kickstarted.  The original target of $15,000 was blasted through as over $28,000 has been pledged by about 290 backers.

Wee Gamers are excited to see that this project has been successful and can not wait to start trying to rebuild civilisation again in 2013.

Did you back it? Are you as excited?

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